#include "PainterEngine_Application.h"

PX_Application App;

px_bool PX_ApplicationInitialize(PX_Application *App)
{
	return PX_TRUE;
}

px_void PX_ApplicationUpdate(PX_Application *App,px_dword elpased)
{
	
}

px_void PX_ApplicationRender(PX_Application *App,px_dword elpased)
{
	
}

px_void PX_ApplicationPostEvent(PX_Application *App,PX_Object_Event e)
{
	
}

